![]() ![]() The best thing about this game (and SpaceChem before it) is the awesome feeling of "♥♥♥♥ yeah, I'm such a badass for doing this ♥♥♥♥", that you get after each level completed. Don't let the Early Access tag scare you, because it's pretty far off, and it's already worth every full-priced penny in it's current state even if the developer decided to walk away tomorrow (which I'm sure Zach will not do) It's one of the most interesting puzzle games I've ever played, and I'm enjoying it hugely despite not being great at coming up with particularly creative solutions. ![]() There's a gorgeousness to seeing your machine, your factory do its work, and the satisfaction that comes with it makes the effort all the more worth it. No splash screen! On load, the game drops you right into where you left, so you can literally load the game and get building. No weird visual effects cluttering up the screen. It's also gorgeous - not so much in graphics, which are perfectly adequate, but in the efficiency of the presentation. There's a strange undercurrent of defiance against your alien overlords, from listening to the audio diaries of the project managers who came before you, from resenting the food pellets that drop into your cell when you complete sections of the game. While you strive for a solution, there's a constant nagging feeling that sometimes your solution is just inelegant and you need to do it better. The puzzles are sometimes bananas, requiring some pretty twisted logic and lateral thinking. There's no confusion as to what you are expected to do and what tools you have to do it.
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